After dark
A cool exterior holds a sequence of warm interiors. The facade gives the image its rhythm; the rooms give it life.
3ds Max · CoronaI create architectural images with a clear sense of space, material and mood.
Architect · Visualization & technical directionA cool exterior holds a sequence of warm interiors. The facade gives the image its rhythm; the rooms give it life.
3ds Max · CoronaThe darker room frames the garden. Restrained finishes and soft daylight let the transition between inside and outside become the subject.
3ds Max · CoronaSide light reveals the concrete and timber, while autumn colour connects the room to the world beyond the window.
3ds Max · CoronaI start with the architecture: proportion, circulation, finishes and the relationship between inside and outside. The camera should make those relationships legible.
Light directs attention as much as it describes surfaces. I look for a clear hierarchy, then tune the materials so they respond convincingly.
When reviewing work, I connect the visual goal to a concrete change in camera, material or lighting. Technical understanding helps turn an intention into a result.
Low sunlight reveals the depth of the lattice. Repetition, silhouette and human scale hold the composition together.
3ds Max · CoronaA dense scene needs a place for the eye to settle. The warm doorway anchors the figure; cool signage and reflections carry the depth.
3ds Max · CoronaA pale roofline, a warm red facade and layers of vegetation. The same attention to composition and material, explored in real time.
Unreal EngineAll six images: full image production by Carlos Cordero Aguaded. Architectural design authorship is not implied.
I'm Carlos, an architect and 3D visualization professional based in Seville. My background spans international architecture and design practice, architectural visualization, broadcast and immersive environments.
At MR Factory, I led technical delivery for a distributed team of 30+ artists, working alongside the Art Director and producers. I guided materials, shading and architectural interpretation, resolved production issues, and took responsibility for art direction on projects without a dedicated Art Director.
I currently collaborate with Squint/Opera as a freelance 3D and technical artist.
I built a Python application using AI-assisted coding to standardize and reuse materials and assets through MaterialX and USD. The team adopted it across supported production workflows. I also evaluated and integrated AI tools for reference adaptation, asset creation, photo-based materials and library organization.